Straydog 2

What are you supposed to do with a stray dog? From the smallest acts of kindness to the grandest acts of love, every single variation on an empathetic response to this question ends up becoming the same: you find them a space in which they can live. Stray Dog is one of these spaces, within which a disparate cast of artists, designers, poets and musicians gather around a shared tension between displacement and connection, otherworldliness and physicality. To dream of life is to dwell in the liminal beauty of earthly transience, to float free from waking reality while keeping an eye on the world below. A dream of life might amplify that which is other, shine gauzy light on the strange and surreal while gesturing towards some ecstatic truth, trapped under the weight of the eye’s closed lid.

Here, lysergic collage unfolds onto a colossal cloud bank, rendered even more impossibly enormous by an errant shred of tobacco, caught precariously in the instant of a scan. Distorted figures herald alien landscapes scraped from Google Earth, “lifewithallitsbeauty.” Quotidian scenes are brushed with a milky patina, bio-mechanical entities, smudged in alchemical smoke, haunt dreamlike scenes of weird familiarity, nostalgia bleeding into deja vu. Skeletal details are scratched in ink spindle, a bone, a thread and an arrow all woven together in delicate lines. Lynchian visions run into narcotic prophesies, Rorschach angels, printed thick, spark up against pale wraiths captured in alabaster shades. Leather, latex and rough-hewn rope are stretched taut, while someone, somewhere, is tending to an ancient garden, another space in which a stray might live, even if only for a moment.

We close with another dream, “How good it would be / If I lived in a world where meaning does not become meaning.” If nothing else, Stray Dog offers a space in which to explore whether such a world is possible, a space in which to search and to stray.’ (Henry Bruce-Jones)